Index Table of Contents Terms
Terms - W

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Wall
Watching a game
When/whenever
Winning the game

Wall
A special creature type that keeps the creature from attacking. Walls make good blockers, though.
   Walls are still creatures, so spells and abilities that affect creatures will affect them.
   See also Creature type.

Watching a game
Some Magic Online games may be watched by other players. However, if you select the No watchers check box on the game setup window when you begin a new game, other players can't watch.

When/whenever
If you see "when" or "whenever" in an ability, you know it’s a triggered ability. The part of the sentence that starts with "when" or "whenever" is the trigger event. That's what will cause the ability to trigger and go on the stack.
    See also Trigger event, Triggered ability.

Winning the game
There are two ways to win a Magic game:
    • Reduce all your opponents' life totals to 0 (or less).
    • Wait until your opponents have to draw a card, but can't.
You can also win if all your opponents concede. If an effect reduces all players' life totals to 0 life at the same time, no player wins and the game is considered a draw. The same thing is true if all players have to draw a card and can't.

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